FANTASY CRICKET



This is not another Fantasy Game.. This is THE GAME

Fantasy cricket is an online fantasy game in which you can create a virtual team of players of an upcoming match. You are provided with certain points; the point structure is detailed below. Your main objective will be to score the maximum points as you can. This is a skill-based game which involves your keen analysis of the game.

The player who scored the most will be declared as the winner and winners are provided with real money and amazing prizes as rewards. At first you need to pick the players whom you think are the best for your team. Also, you need to select the captain & vice-captain from the group and finally lock down your team. The points allotted to you will depend upon how your selected players perform in the match. The points are categorized in a way such that for each run, wickets, run outs and other special achievements like man of the match etc. Your knowledge & analytics in the sports is on air. The team selection is upon you but you must take into concern about some factors like pitch conditions, day & night, current form of your selected players etc. You need to bring all your knowledge in cricket before playing this game. Huge opportunities are awaiting you if you are the master of the game, cricket. So, start building your team and start making your money bag big.



HOW TO PLAY UFO FANTASY CRICKET


Introduction


Fantasy cricket is a skilled based game which is popular in India. Here is a good opportunity for all fantasy game lovers to use their knowledge on fantasy cricket, to win cash. Create your own team and compete with other players. The highest scoring teams win amazing cash prizes. To create the best Fantasy Team, please learn the rules, strategies and point system of the game.


Steps to Play Fantasy Cricket in UFO


Step 1: Login to UFO Fantasy

Once you have downloaded the UFO App on your phone, click on the Fantasy Cricket option. You will be taken to a page that has the schedule of “Upcoming Matches.”

Step 2: Select a Match

Select a Match you like from list of matches shown on Fantasy Home Page. (In UFO Fantasy you can play a variety of cash contests including Tests, ODIs, T20Is, and T10 games too. If you want to participate in any of this match, just click on a contest and start creating your fantasy cricket team.)

Step 3: Create Your Team

  • In UFO Fantasy Cricket, every team you build should have 11 Players
  • Maximum Players you can add from a Team is 7
  • You can create your team with different combination of players. The users are assigned 100 credit points to build a team. Each player comes with a set credit score which varies depending on his form and stature. Your objective is to create a balanced team within the 100 credit points.
  • You can create your team with different combination of players. The users are assigned 100 credit points to build a team. Each player comes with a set credit score which varies depending on his form and stature. Your objective is to create a balanced team within the 100 credit points.
  • You can create a Maximum of 30 Teams for a particular contest (Depends).
  • Your fantasy cricket team needs to constitute of the following:

PLAYER COMBINATION

Player Type Min. Players Max. Players
WK - Wicket Keeper 1 4
BAT – Batsman 3 6
AR - All Rounder 1 4
BWL – Bowler 3 6



Step 4: Choose Captain and Vice Captain

  • Once you finalize your 11 players, you want to choose a captain and vice captain for your team.
  • The captain will get 2x points for his scores in the current match
  • The vice-captain will get 1.5x Points for his scores in the current match

Step 5: Join a Contest

  • There are multiple contests available in UFO Fantasy.
  • Choose a contest to play in and win money.
  • The more Teams you participate with, the more are your winning chances
  • You can view all the contests that you have joined in the "My Contests" tab.
  • You can make as many edits to your team until the first ball of the match is bowled.

Step 6: Follow the Match

  • Once the match starts, Follow the match and track how your players are performing through the score updates.
  • As the live match progresses, see your team’s score increase based on the point system
  • If you are in the winning zone on the Leader-board, whatever cash prize you have won will be credited instantly to your account soon after the scoring is done for a match.

UFO Fantasy Point System


Players are awarded points based on their performance. The points system varies based on the format of the match such as ODIs, Tests, T20s, T10s etc.



Being Part of Starting XI 4
Every run scored 1
Every boundary hit (4 Runs) 1
Every six-hit (6 Runs) 2
Half Century (50 runs scored by a batsman in a single innings) 8
Century (100 runs scored by a batsman in a single innings) 16
30 runs scored by a batsman in a single innings 4
Dismissal for a Duck (Batsman, Wicket-Keeper and All Rounder) -2
Every wicket taken (excluding run out) 25
LBW / Bowled – Bonus 8
3 Wicket Haul 4
4 Wicket Haul 8
5 Wicket Haul 16
Maiden Over 12
Catch taken 8
Caught & Bowled 33
Stumping/ Run Out (direct) 12
Run Out (Thrower/Catcher) 6/6
3 Catch Bonus 4
Captain 2 x
Vice Captain 1.5 x
Applicable only if: Min 2 Overs to be Bowled
Below 5 Runs / Over 6
Between 5 - 5.99 Runs / Over 4
Between 6 - 7 Runs / Over 2
Between 10 - 11 Runs / Over -2
Between 11.01 - 12 Runs / Over -4
Above 12 Runs / Over -6
Applicable only if: Except Bowlers - Min 10 Balls to be played
Between 60 - 70 Runs / 100 Balls -2
Between 50 - 59.9 Runs / 100 Balls -4
Below 50 Runs / 100 Balls -6
Between 130 - 150 Runs / 100 Balls 2
Between 150.01 - 170 Runs / 100 Balls 4
Above 170 Runs / 100 Balls 6
Being Part of Starting XI 4
Every run scored 1
Every boundary hit (4 Runs) 1
Every six-hit (6 Runs) 2
Half Century (50 runs scored by a batsman in a single innings) 16
30 runs scored by a batsman in a single innings 8
50 runs scored by a batsman in a single innings 16
Dismissal for a Duck (Batsman, Wicket-Keeper and All Rounder) -2
Every wicket taken (excluding run out) 25
LBW / Bowled – Bonus 8
2 Wicket Haul 8
3 Wicket Haul 16
Maiden Over 16
Catch taken 8
Caught & Bowled 33
Stumping/ Run Out (direct) 12
Run Out (Thrower/Catcher) 6/6
3 Catch Bonus 4
Captain 2 x
Vice Captain 1.5 x
Applicable only if: Min 1 Overs to be Bowled
Below 7 Runs / Over 6
Between 7 - 7.99 Runs / Over 4
Between 8 - 9 Runs / Over 2
Between 14 - 15 Runs / Over -2
Between 15.01 - 16 Runs / Over -4
Above 16 Runs / Over -6
Applicable only if: Except Bowlers - Min 5 Balls to be played
Between 70 - 80 Runs / 100 Balls -2
Between 60 - 69.9 Runs / 100 Balls -4
Below 60 Runs / 100 Balls -6
Between 150 - 170 Runs / 100 Balls 2
Between 170.01 - 190 Runs / 100 Balls 4
Above 190 Runs / 100 Balls 6
Being Part of Starting XI 4
Every run scored 1
Every boundary hit (4 Runs) 1
Every six-hit (6 Runs) 2
Half Century (50 runs scored by a batsman in a single innings) 4
Century (100 runs scored by a batsman in a single innings) 8
Dismissal for a Duck (Batsman, Wicket-Keeper and All Rounder) -3
Every wicket taken (excluding run out) 25
LBW / Bowled – Bonus 8
4 Wicket Haul 4
5 Wicket Haul 8
Maiden Over 4
Catch taken 8
Caught & Bowled 33
Stumping/ Run Out (direct) 12
Run Out (Thrower/Catcher) 6/6
3 Catch Bonus 4
Captain 2 x
Vice Captain 1.5 x
Applicable only if: Min 5 Overs to be Bowled
Below 2.5 Runs / Over 6
Between 2.5 – 3.49 Runs / Over 4
Between 3.5 – 4.5 Runs / Over 2
Between 7 - 8 Runs / Over -2
Between 8.01 - 9 Runs / Over -4
Above 9 Runs / Over -6
Applicable only if: Except Bowlers - Min 20 Balls to be played
Between 40 - 50 Runs / 100 Balls -2
Between 30 - 39.9 Runs / 100 Balls -4
Below 30 Runs / 100 Balls -6
Between 100 - 120 Runs / 100 Balls 2
Between 120.01 - 140 Runs / 100 Balls 4
Above 140 Runs / 100 Balls 6
Being Part of Starting XI 4
Every run scored 1
Every boundary hit (4 Runs) 1
Every six-hit (6 Runs) 2
Half Century (50 runs scored by a batsman in a single innings) 4
Century (100 runs scored by a batsman in a single innings) 8
Dismissal for a Duck (Batsman, Wicket-Keeper and All Rounder) -4
Every wicket taken (excluding run out) 16
LBW / Bowled – Bonus 8
4 Wicket Haul 4
5 Wicket Haul 8
Catch taken 8
Caught & Bowled 24
Stumping/ Run Out (direct) 12
Run Out (Thrower/Catcher) 6/6
Captain 2 x
Vice Captain 1.5 x